Goblin

A strange and chaotic race of small creatures. They often organise themselves into caravans travelling in groups of families ranging from a few dozen people to thousands, as they go to trade and barter.

Biology
Goblins are a small relative to most humans and have green skin and long ears.

Culture
Fire plays a large part of their culture and many of them believe that they were a race born from fire. Similarly as the dwarves were made from stone, humans were made from the ocean  and elves were made from lighting. The exact species very from caravan to caravan.

When two caravans meet depending on how well they can impress the other either in intimidation or negotiation, they will either hold a feast or fight one another to the death, the victor taking the remains of what is left. Because of this smaller caravans upon seeing a larger one may automatically surrender or offer more than is worth taking from them. A good encounter is often not forgotten and traditions through storytelling inform the rest of the caravan who friends are and who enemies are.

Goblin caravans often hire or take slaves as extra man power to do grunt work and protect the caravan.

It is not to say that all goblins live in these kinds of communities, and plenty settle down in more accepting communities, such as humans or half-orcs. Fully settled goblin-towns exist but rarely last longer than a generation or two before younger goblins bleed out or they are taken out by a more organised nation that sees them as a threat to their settlements.

A Goblin family usually consists of the head of the family is usually the goblin who has the best ability to negotiate on their behalf to other goblins or traders, this leader is called the “Face”. A partner for life is a very rare for goblins, they have often times have multiple children with different members of the family. It is not important who you were specifically born from, just who is actually the face of the family matters. The minimum size a family needs to be general respected is 3-4 adults and 2-4 children, they can however become much larger, the largest recorded family was 1,458 individuals.

The naming structure of the goblins is (Face) (their given name)

Goblins that make their home on the ocean are much more dangerous and hostile than those who live on the land. Pirate bands go out to plunder or burn ships that sail without much protection, stealing ships and throwing men overboard.

Heritages
Snow Goblins do not exist.

Hobgoblin
Hobgoblins are rarely born goblins that grow much bigger than their peers. They are often seen as a blessing to the family and they often if they stay with the family will become the Face of it. What is also common however is that they leave the family since their might be better opportunities or feel isolated from being the only Hobgoblin within it.